Software Development Engineer (Audio Technologies)


Job Details

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

THX is looking for a Software Development Engineer to enable and assist in the development of next-generation, personalized audio spatialization technologies for implementation into mobile computing and interactive consumer electronics platforms.

Essential Duties and Responsibilities

  • Develop and refine new sensor fusion-based technologies to provide interactive control of the audio spatialization engine, including but not limited to head tracking, face pose tracking, or other machine learning / computer vision considerations.
  • Collaborate with UX / UI design, engineering, and QA staff to implement design-to-code workflows, to facilitate the rapid prototyping, testing, and continuous delivery of robust, engaging user experiences.
  • Develop new components for internal testing and instrumentation applications, as well as external (partner) applications, as applicable.
  • Develop unit, functional and integration test frameworks, to ensure consistent behavior across all supported platforms, while encouraging practical, componentized re-use.
  • Evaluate and analyze 3rd party competitors and offerings.
  • Other duties as assigned.


Pre-Requisites :

Qualifications

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Software development experience required, including data and resource modeling, source code creation, compilation, optimization, and delivery.
  • Development proficiency in C, C++, Rust, WebAssembly, or other languages such as Java, C#, Go, Python, JavaScript, Dart, Lua et al.
  • Experience developing and integrating algorithms, tests, and utilities, and other high- or low-level libraries into application building blocks, drivers, operating system integrations, and platform-specific DSP components.
  • A passion for audio technologies.


The following are preferred but not required:

  • Experience with audio processing frameworks and tools specific to AU, VST3, and AAX plugin development, including but not limited to JUCE (C++), Cmajor, ASPiK, iPlug2, the Mozilla Web Audio API, and other relevant frameworks.
  • Experience with 2D and 3D vector graphics and screen compositing APIs, including but not limited to OpenGL, SDL, WebGL, Metal and DirectX.
  • Experience with game engine development, including but not limited to Unity, Unreal Engine, Wwise, FMOD, or other relevant engines or frameworks.
  • Advanced problem-solving skills, demonstrating a high degree of analytical and critical thinking.
  • An ability to work effectively within and across teams as well as with individuals of all levels.
  • Strong time management, prioritization, and organizational skills with an attention to detail.
  • An ability to work in a fast paced and multi-entity environment.
  • A strong track record dealing well with ambiguity, prioritizing needs, and delivering measurable results in an agile environment.
  • Good design and problem-solving skills.
  • Excellent communication skills, both verbal and written.
  • Effective collaboration skills, with experience in building technical partnerships across teams.
  • An ability to own and deliver projects and results of growing technical complexity.


Education & Experience

BA/BS degree or certification in Computer Science, Mathematics, Game Application Development, User Experience, Interaction or Visual Design disciplines, or equivalent work experience will be considered.

Salary Ranges (per annum):
$102,752.00 - $213,324.00
Disclaimer: Exact compensation may vary based on skills, experience, and location.

Are you game?





 Razer

 06/15/2024

 Irvine,CA